Мод-"Westphalia Map v 1.3 by pAre"
Westphalia Map v 1.3 by pAre
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WestfalenMap by pare
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This is the WestfalenMap.
It is based on a real peasantry, which I have tried to reproduce as faithfully.
There are still more updates are coming with transport, etc. ..
These updates will be made if possible so that you continue your old save game of this map
can use, since the fields and meadows can not be changed.
It will only add more functions together.
is also needed:
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- [MP] v1.2 of planet-biogas plant ls.de Link: http://planet-ls.de/board/index.php?page=Thread&threadID=7761
- [MP] BGA v1.3 silos of planet-ls.de Link: http://planet-ls.de/board/index.php?page=Thread&threadID=7762
- Feed on the feed truck is needed from me. Waiting to just leave, then he comes here to download
Changes v1.3:
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- New country runs
- Bugs fixed
- Added new silo on the large farm (running as the BGA silo of Heady)
- BGA slightly altered and added to the functions of Headys BGA (Attention: it is the BGA and BGASilo
Script by Heady needed to find on planet-ls.de)
- Cereals (wheat only) can now be discharged into the Great Hall at the large courtyard and again with the
Front loaders can be removed. In addition, the level is stored. This is independent of the PDA.
- Trigger to feed added (only in the stables at the big yard), it is for a special feed wagon
required. Still waiting for permission to release.
You can feed it to the cops hereby silo, then what you get money and manure.
(Small error: Fill several times using the same text when disturbing, but not if you play without the help window)
Content:
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- 3 yards (one bovine and Schweinemastbetireb (main mode), a dairy farm, a farming operation)
- 53 fields
- 20 fields
- Grain and corn growing seasons: 2 hours per level (slightly below)
- Grass growth times: 2 hours per level (slightly below)
- Billinger country trade
- Brewery
- Gardening
- Biogas plant
- Shop
- Large city with new housing estate
- Lots of woods
- Completely new road network
Buglist: Fixed = X, + = so good it's fixed, - = not fixed
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X cowzone move
X gates of the hall on the open field 28
+ Revise manysilo Script (Error Log + MP) -------> further information see below
X manure to the biogas regardless of cows)
X manure on the fields and large farm operation, regardless of cows)
X salable corn and grass on large farm
X corn and grass on dairy cow operation only for
X dunghill gefixet
X growth time to 2 hours
X bale shredders at the BGA
X Ball conveyor belt exchange
Info-X symbols rausnehmen
X-sounds in the cow barn at the big yard
X Kuhsound and cows at the dairy farm
X Grass silage DryGrass and salable in the big barn on dairy farm
X collect bottles
X Tigger remove the gates and BGA
X-PDA map symbols inserted
X Colli away on field 19
- Milk truck does not drive yet (done together with the traffic)
- Game crash at the cow pasture (have to test out her)
X planter in front of the hall filled (for large seeders)
the known problems caused manysilo:
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- Warning: deleting object 'manySiloTrigger' before all triggers are removed ----> not so bad
- Then, I have just added support MP. This means you can mitladen the script in the MP.
Tuts but not functioning properly because I am not really versed with scripting. Certainly
not what you have to change everything fürn MP.
Therefore, it is only provisional.
It has the following errors:
No-particle system shown in other
-Others will fill the PDA Silostand in no small
-When he filled a trailer for the other still empty (because I was hoping
the trailer is something übern synchronized)
Can-when a player is under the trigger to enter by filling the trailer, although not
the tractor drives itself. This is then filled but only for oneself (see item 3)
---> That means you can dial in manysilo with MP, but not all makes too much sense.
If their dials in the MP, then you should always! MP-host the grain what her about the
Charge manysilo trigger can recharge! and taken away!.
Features:
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- Grass and silage can be sold to the BGA, the large farm and farming operation
(Price: € 17000-20000 below about 20,000 l per corn or grass slightly)
- Grass and silage to feed the dairy farm abladbar
- Sellable dryGrass, grass and silage in the barn on dairy farm
- Buy cows (bottom to see the Kuhhof)
- Corn on the big yard and arable farm with manysilo script rechargeable
(Use the arrow keys and start cereal with "Enter" button (the large) filling / stop)
- Corn on the dairy farm, arable farm, brewery and sellable Billinger
- Corn on the big yard embeddable (tilt either in the swamp, but wheat is also in great
Hall will be dumped and removed with shovel)
- Manure on arable farms regardless of cows
- There is crap on the little silo (large yard)
- Cows and bulls in the barn with sound (view distance of the animals is 45, therefore not all too great
Impact on performance)
- Collect and deliver bottles
- PDA symbols
- Added new silo on the large farm (running as the BGA silo of Heady)
- BGA slightly altered and added to the functions of Headys BGA (Attention: it is the BGA and BGASilo
Script by Heady needed to find on planet-ls.de)
- Trigger to feed added (only in the stables at the big yard), it is for a special feed wagon
required. Still waiting for permission to release.
You can feed it to the cops hereby silo, then what you get money and manure.
(Small error: Fill several times using the same text when disturbing, but not if you play without the help window)
Version info:
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Mapname: WestfalenMap
Game: LS 2011
multiplayer ready: Yes
Version: V1.3
Date: 04/13/2011
Creator: pare
Installation:
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LS 2011: WestfalenMap_V1.3_by_pAre_ENTPACKEN.rar unpack, rest is in the readme.
Common mistakes are made:
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- IT WILL NOT READ THE README !!!!!!!!!!!!!!!!!!!!
- The WestfalenMap.zip is unpacked and copied the folder
- It will unpack the manysilo.zip
- It is not the manysilo.zip copied to the Mods folder
- It is forgotten the data folder to copy the installation directory
Установка:
вариант 1: Скачанный файл Архив в формате ZIP перетащить в папку Мои Документы\MyGames\FarmingSimulator2013\mods\
вариант 2: Скачанный файл Архив RAR разархивировать. И файлы в формате ZIP перетащить в папку Мои Документы\MyGames\FarmingSimulator2013\mods\
вариант 3: Скачанный файл EXE авто установка. Нужно кликнуть по нему два раз и запустить установку.
вариант 4: Скачанный файл устанавливается с помощью программы Giant Editor